In my Diploma thesis I aimed to combine the beauty of a Unity game with Leap Motion control and a sound psychological background.
Link
- The Thesis was released under a Creative Common license: Diplomarbeit_Alexander_Fuergut
Challenges
- Since I got this brand new technology, the Leap Motion controller, as a developer and since it wasn’t on the market when I started my thesis, there where no available patterns or best practices on how the different parts of the game should be controlled with it. So there was alot of trial & error and innovating involved
- The Leap Motion controller wasn’t as reliable as announced, so there was alot of manual smoothing and compensating of the gestures necessary