Squares!

Features

  • coming soon…

Link

Challenges

  • coming soon…

Technical Details

Awards

Screenshots

Robots Rise!

Features

  • coming soon…

Link

Challenges

  • coming soon…

Technical Details

Awards

Screenshots

Sand Slide

Sand Slide is a Game of Three project where our aim was to take our popular physics-based sand gameplay to the next step by developing a successor to Sandbox for the Windows Phone 7 and 8 series, using awesome smartphone features like the gyroscope.

Features

  • coming soon…

Link

  • unpublished

Challenges

  • coming soon…

Technical Details

  • Since there was again no suitable framework available that could handle our demand on particles, we created everything from scratch

Awards

  • Won the second place in the Games category of Microsofts Imagine Cup Germany 2013
  • Also see Awards

HacKit

HacKit was a Game of Three project with a goal similar to Colores, in that we tried to create a simple yet challenging puzzle gameplay.

Link

Awards

  • Won the first Place in the Nokia Hack Camp 2012
  • Also see Awards

Screenshots

MineToShrine

MineToShrine is a Game of Three project where we aimed to bring a Minecraft-esque game experience in 2D to the S40 Asha phones from Nokia. Since it was created for Nokias Hackcamp, we had exactly one week for this prototype.

Features

  • Huge but randomly generated world, complete with icy mountains, green valleys, hot deserts and deep lakes. How big? There are 3600 blocks visible when you zoom out, while the world has over 900000 blocks in total!
  • Complex crafting system
  • Very free and exploratory gameplay, while maintaining a quest system and storyline

Link

  •  unpublished

Challenges

  • Creating the whole game in one week
  • Using only Java ME on very limited feature phones
  • Creating a Minecraft-esque gameplay in 2D
  • Building the terrain generator to create great worlds with different terrain sets, like mountains and forests and placing the level elements and resources where they belong
  • Creating a useful and integrated crafting system, interacting with the quests
  • Use the touch and type of Nokias Asha 303 together in a meaningful way

Technical Details

  •  Created from scratch without any framework, since none fit our needs

Awards

  • Won the Most Addictive Game special price at Nokias Hack Camp 2012
  • Also see Awards

Screenshots

Metalgigs GigFinder

The Metalgigs GigFinder is the official Metalgigs Windows 8 Store App and provides the user with easy access to concerts of his favorite bands in germany and austria.

Link

Challenges

  • Creating a Win 8 Store App for the News & Weather category in under one week

Technical Details

  • This App was built using Ajax, HTML and CSS
  • Runs on Windows 8 Tablet and Desktop Systems
  • Built with the Metalgigs XML API

Screenshots

Colores – Win 8

This is the Windows 8 Store app successor of the Game of Three S40 game. I converted/rewrote the code, added a level mode and the possibility to change the random modes field size.

Link

Challenges

  • Learning and implementing all the requirements for a Win 8 Store App and creating a Windows 8 Store app in under two weeks

Technical Details

  • Runs on Windows 8 Tablet and Desktop Systems

Screenshots

GigMeUp – Android

Link

Challenges

  • Learning the Android SDK
  • Learning and implementing all the requirements for a Google Play Store App
  • Giving the App an Android 4.x look and navigation while developing for Android 2.2
  • Integrating some advanced features like the user location

Technical Details

Screenshots

Sandbox

Sandbox was a Game of Three project where our aim was to get a physics-based puzzle gameplay on Nokias S40 phones.

Features

  • Over 30 unique and exciting levels
  • Unique sand physic simulation on the S40 phones

Link

Challenges

  • Using only JavaME on very limited feature phones
  • Since performance and processing power is a big issue on feature phones, we had to use alot of optimisations and clever algorithms to get our game to run fluently

Technical Details

  • Since there were no suitable physic frameworks with the necessary performance available, we created everything from scratch

Awards

Screenshots

Videos