Sand Slide

Sand Slide is a Game of Three project where our aim was to take our popular physics-based sand gameplay to the next step by developing a successor to Sandbox for the Windows Phone 7 and 8 series, using awesome smartphone features like the gyroscope.

Features

  • coming soon…

Link

  • unpublished

Challenges

  • coming soon…

Technical Details

  • Since there was again no suitable framework available that could handle our demand on particles, we created everything from scratch

Awards

  • Won the second place in the Games category of Microsofts Imagine Cup Germany 2013
  • Also see Awards

HacKit

HacKit was a Game of Three project with a goal similar to Colores, in that we tried to create a simple yet challenging puzzle gameplay.

Link

Awards

  • Won the first Place in the Nokia Hack Camp 2012
  • Also see Awards

Screenshots

MineToShrine

MineToShrine is a Game of Three project where we aimed to bring a Minecraft-esque game experience in 2D to the S40 Asha phones from Nokia. Since it was created for Nokias Hackcamp, we had exactly one week for this prototype.

Features

  • Huge but randomly generated world, complete with icy mountains, green valleys, hot deserts and deep lakes. How big? There are 3600 blocks visible when you zoom out, while the world has over 900000 blocks in total!
  • Complex crafting system
  • Very free and exploratory gameplay, while maintaining a quest system and storyline

Link

  •  unpublished

Challenges

  • Creating the whole game in one week
  • Using only Java ME on very limited feature phones
  • Creating a Minecraft-esque gameplay in 2D
  • Building the terrain generator to create great worlds with different terrain sets, like mountains and forests and placing the level elements and resources where they belong
  • Creating a useful and integrated crafting system, interacting with the quests
  • Use the touch and type of Nokias Asha 303 together in a meaningful way

Technical Details

  •  Created from scratch without any framework, since none fit our needs

Awards

  • Won the Most Addictive Game special price at Nokias Hack Camp 2012
  • Also see Awards

Screenshots

Metalgigs API

Metalgigs has of course a (at the moment private) central REST API to supply the various Metalgigs apps and partner sites with events and handle most of the AJAX calls from Metalgigs itself.

 Link

  • unpublished

Challenges

  • Creating a REST webservice that is flexible enough to handle all the necessary calls, while offering a standardized interface and avoiding redundancy

Screenshots

Business Process Editor

The Business Process Editor was a study project where I tried out new ways of user interaction and UI design for process modelling, to get a optimised and more efficient user experience. The editor was partly based on AristaFlow and part of the MARPLE project.

To further the accessibility it was decided that the project should be available in flash and was therefore created with Adobe Flex. Today such a project would likely be created with HTML5 and AJAX, but this was a few years back. ;)

Screenshots