MineToShrine

MineToShrine is a Game of Three project where we aimed to bring a Minecraft-esque game experience in 2D to the S40 Asha phones from Nokia. Since it was created for Nokias Hackcamp, we had exactly one week for this prototype.

Features

  • Huge but randomly generated world, complete with icy mountains, green valleys, hot deserts and deep lakes. How big? There are 3600 blocks visible when you zoom out, while the world has over 900000 blocks in total!
  • Complex crafting system
  • Very free and exploratory gameplay, while maintaining a quest system and storyline

Link

  •  unpublished

Challenges

  • Creating the whole game in one week
  • Using only Java ME on very limited feature phones
  • Creating a Minecraft-esque gameplay in 2D
  • Building the terrain generator to create great worlds with different terrain sets, like mountains and forests and placing the level elements and resources where they belong
  • Creating a useful and integrated crafting system, interacting with the quests
  • Use the touch and type of Nokias Asha 303 together in a meaningful way

Technical Details

  •  Created from scratch without any framework, since none fit our needs

Awards

  • Won the Most Addictive Game special price at Nokias Hack Camp 2012
  • Also see Awards

Screenshots

Sandbox

Sandbox was a Game of Three project where our aim was to get a physics-based puzzle gameplay on Nokias S40 phones.

Features

  • Over 30 unique and exciting levels
  • Unique sand physic simulation on the S40 phones

Link

Challenges

  • Using only JavaME on very limited feature phones
  • Since performance and processing power is a big issue on feature phones, we had to use alot of optimisations and clever algorithms to get our game to run fluently

Technical Details

  • Since there were no suitable physic frameworks with the necessary performance available, we created everything from scratch

Awards

Screenshots

Videos

 

Colores – Nokia

Colores was a Game of Three project, where we tried to create a simple yet challenging gameplay.

Link

Challenges

  • Creating a game simple enough, so players are able to figure it out by themselves without further explanation, while retaining a proper difficulty and introducing a random component for higher replayability

Awards

Screenshots